You can also use your keyboard to move the cards as follows: If you've accidentally put the card in the wrong box, just click on the card to take it out of the box. When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again. If you knew the answer, click the green Know box. Look at the large card and try to recall what is on the other side. Use these flashcards to help memorize information. Black can castle Q-side, but this may make. c5-c4, White will still attack, but Black can infiltrate b3 and open lines with. White can also easily achieve b4, with a strong Q-side initiative, but Black's attack is dangerous. f4 may leave a weak backward pawn on e4 after. White can only open a file with f4 or c5. In the QGD the minority attack is most common. The e4 advance is favored because (a) the d4-pawn is less vulnerable, and (b) two bishops to fight in the resulting open position. c5 if White hinted at this, so White must either play more slowly for d4, try f4, or leave things in the centre as they are and try a K-side attack. Tactically this may still be dodgy for Black, but strategically it is less cramped, the opportunities to hit at the centre (and directly at pieces) are better, and the Queen's-side majority is an endgame plus.Ī tense formation: White can exchange on e5 (rival majorities), Black can exchange on d4 (ditto), or White can push d5 (not strategically worrying for Black, but may be troublesome tactically). But if Black retreats with 6.Bb6 the centre will either form the basis of a crushing attack, or simply roll forward.Īgain strong: Black's best hopes are to hit at it with. In the Giuoco Piano line above Black can disrupt it with. One of the strongest formations - if White can keep it intact.
Black can pester White to keep in the fight, but often a single tempo will make the difference between a successful blockade and a successful advance. If White can occupy e5 or at least prevent. If the centre can be kept intact, and perhaps advance, then the advantage will manifest itself. There will be a struggle for d5, which can be resolved by the advance of either d-pawn, although White can go for a bind with c4-c5.Ī substantial asset, but not decisive - because of the pressure that can be put on the pawns by the opponent's rooks. White has more space and wants to play c4 (else. This can be resolved by the advance of either e-pawn, when we have structures considered above. White will sieze it with a N and play for attack.
Partially fixed center (French w/ Black d-pawn backwards)īlack has a post on d5, White can play for attack on the K with B on d3 The major pieces may come off on the c-file, when White has a post on d4 for a King without exchanges White can play for attack and break with f4-f5 Partially fixed center (French w/ White d-pawn backwards) White has a large space advantage and can play for direct attack on the King with f4-f5 or just roll down the middle with e4-e5 White will try to maintain d4 with c2-c3 and use extra space and mobility, sometimes for K-side attack with outpost on f5 White has a space advantage which must be nurtured carefully. White's chances lie in a direct attack on the King, with a B on d3 If for some reason c2-c4 is impossible or undesirable, then e2-e4 must be sought. The advance e2-e4 is more difficult to achieve than d4 in the KP forward version the more common plan is c2-c4 and a shift of the struggle to the Queen's-side. h7-h6 and g7-g5, or go for broke on the Queen's-side. White can prepare the advance d2-d4 with c2-c3, or go for f2-f4.
The natural break c2-c4 does little to add tension, unless castling is performed on opposite sides the Q-side is then risky with outpost at c5.Īssuming King's-side castling, the break f2-f4 is much sharper The open e-file and outpost at e5 (e4) may become crucial if pieces are allowed to settle there. The placing of the pieces and/or a development advantage will decide if the game has any real meat. Pawn Structures Common pawn structures: themes and plans Term